AI Insights · Timothy · October 2024
Top 5 Superhero Games Performance in Oceania, Q3 2024
Explore the performance trends of the top superhero games in Oceania during Q3 2024, showcasing their weekly downloads, revenue, and active user base.
In the third quarter of 2024, superhero games continued to captivate audiences in Oceania, with varied performance across top titles on a unified platform. According to data from Sensor Tower, these games exhibited distinct trends in weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a notable increase in weekly revenue early in the quarter, peaking at approximately $157.6K in the week of July 8. Weekly downloads began at around 991 and experienced a gradual decline, closing the quarter at 813. Weekly active users remained relatively stable, fluctuating slightly around the 10K mark.
Marvel Contest of Champions by Kabam Games, Inc. started the quarter with a peak weekly revenue of $130.7K, which then tapered off, stabilizing around $39.2K by the end of September. Downloads showed a spike in early July, reaching 2.3K, before settling around 1.6K. The game maintained a consistent active user base, averaging around 7.6K throughout the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. demonstrated a steady revenue stream with minor fluctuations, peaking at $44.4K in mid-August. Downloads were highest at 2.8K in early August, followed by a decline and a slight recovery to 1.7K by quarter's end. Active users showed a slight upward trend, reaching 4.2K in early August before stabilizing around 3.5K.
X-HERO from BINGCHUAN NETWORK saw its weekly revenue gradually decline from $21.1K at the start of July to $10.7K by the end of September. Downloads fluctuated, starting at 1.5K, dipping to 200 in mid-August, and bouncing back to 2.2K by the quarter's end. Active users decreased from 9.5K in early July to around 8.5K by September's close, with some fluctuations in between.
Super Snail by Qcplay Limited had a relatively stable revenue performance, peaking at $11.8K in early August and ending the quarter at $9.7K. Downloads were modest, beginning at 614 and finishing at 425. The game maintained a robust active user base, averaging around 13K, with minor fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.